Features

Build, Refine, Test, and Export 3D Levels

Explore the focused tools that take your level from the first floor and wall to a testable, export-ready layout.

Build

Create the Essential Structure of Your Level

Build rooms, routes, boundaries, height changes, and connections using focused tools designed for fast layout creation.

MapChisel editor showing a floor, walls, and an opening being placed

Floors and Rooms

Create rooms, corridors, platforms, and custom floor shapes using grid or point-based placement.

Walls and Boundaries

Build modular wall segments, complete rectangular perimeters, or individual walls between two points.

Stairs and Ramps

Connect different heights using grid-aligned or freely directed stairs and ramps.

Doors and Openings

Add openings to supported walls, with optional frames and linked doors.

Flexible Placement

Choose between grid, point, rectangle, and free-direction tools according to the shape you need.

Explore the building tools in the documentation

Refine and Organize

Adjust the Layout While Ideas Are Still Fresh

Select objects, edit their properties, organize the level with layers, and keep refining the layout before moving on to final artwork.

MapChisel editor showing an opening selected and its properties ready for editing

Selection and Editing

Use single selection, multi-selection, quick selection under the pointer, and object-specific property editing.

Shape and Appearance

Adjust dimensions, height, thickness, colors, slope settings, and other properties according to the selected object.

Layers and Heights

Create and rename layers, set their base heights, and choose the active layer for newly created content.

Undo and Recovery

Use Undo, Redo, Restore Selection, and Delete Selected while refining the layout.

Learn about editing and layers

Test Mode

Walk Through the Space Before You Export

Enter a first-person preview, inspect routes and height changes, then return to the editor and continue refining the layout.

MapChisel Test Mode showing a first-person view inside the level

First-Person Walkthrough

Move through the level and inspect the layout from the player’s point of view.

Stairs and Ramps

Test stepped routes, walkable ramps, and slide behavior.

Linked Doors

Preview proximity-based linked door behavior.

Return to Editing

Exit Test Mode and continue adjusting the layout.

Test Mode is available in the Free Preview and requires at least one floor.

Read the Test Mode guide

Save and Export

Move the Layout into the Rest of Your Workflow

Save the editable project or export the layout in the format that fits the next stage of your workflow.

MapChisel save dialog showing editable project, Godot scene, JSON, and GLB export options
Project File

MapChisel Project

Save the editable level and reopen it later in MapChisel to continue refining the layout.

.tscn

Godot Scene

Export the layout as a static or playable Godot scene with generated geometry and collision.

.json

JSON Data

Export structured level information for custom scripts, tools, and development workflows.

.glb

GLB Model

Export visible level geometry and color materials for compatible 3D tools and engines.

Saving projects and exporting files require the Full Version.

Start Building

Try MapChisel Free Preview

Explore the complete building and testing workflow, then unlock the Full Version when you are ready to save and export.